
You can have a total of 5 Traps active at a time. The Assassin lays down a Trap that shoots a piercing Lightning Bolt in the direction of its closest target, dealing Lightning Damage to every monster in its path. Lightning Sentry * is a secondary Damage Skill of this build. Since the Trap’s missile is very slow moving, this is only used on targets that won’t move around a lot. Wake of Inferno * lays down a Trap that has high single target damage. Use this to supplement your damage while traps are deployed, helping provide those first few bodies for Death Sentry. You can have a total of 5 Traps active at a time.įire Blast * deals massive Fire Damage in an area around the projectile when it lands. If there are no bodies to target, it fires off a weak Lightning bolt if it’s close enough to a target. You can have a total of 5 Traps active at a time.ĭeath Sentry * complements the damage of Wake of Fire by using Corpse Explosion, which causes nearby corpses to explode for Fire and Physical Damage. The Assassin lays down a Trap that shoots a piercing Fire Wave in the direction of its closest target, dealing Fire Damage to every monster in its path. Wake of Fire * is the primary Damage Skill of this build.
